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vrayRE_Sampler_Info giving unexpected results when Type is 'Point' and Coordinate system is 'Relative'

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  • vrayRE_Sampler_Info giving unexpected results when Type is 'Point' and Coordinate system is 'Relative'

    Maya_2018, VRay 3.60.02

    I create a vray sampler node as a new render element. Change the coordinate system to 'relative' and choose the button next to the 'Relative node' field. This opens the relationship editor and creates a node 'vray_relative_node_smaplerinfo_set'. I pick a node, in this case a sphere, and add it to the set. When I translate the sphere around the scene, the resulting position pass correctly follows the object, and remains 'stuck' to it. However, as soon as I rotate the object, things get very bizarre. Almost as if the coordinate system is being modified at world space, and not relative space.

    The results I was expecting are how this same set-up operates in 3DSMax. When you choose a relative node in the VRaySamplerInfo node in max, the position pass stays properly stuck to that object, no matter how you transform it around the scene.

    Is this a bug, or am I missing something?

  • #2
    It seems to be working for me in a simple test.
    Can you attach some images and maybe scenes (max and maya)?
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      Thanks, we reproduce this problem and logged as VMAYA-7989, you can refer to this tracking number in the future to get updates on our progress.
      Last edited by chakarov; 23-07-2018, 04:33 AM.
      Georgy Chakarov | QA
      www.chaosgroup.com
      georgy.chakarov@chaosgroup.com

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