Heyo!
Back again with another question; I've run a sim with Phoenix that covers an area of about 0.3m x 0.4m x 0.5m with a proper unit and scene scale and ran it with about 40-70 million cells on the sim grid and yet the liquid seems almost "chunky" or "blobby" in its movements. Is this because 40-70 million cells are not really enough in this scenario or might there be some other setting that I should try to tweak?
Thanks for all the help so far!
Link: https://vimeo.com/281050231
Pass: liquid
Back again with another question; I've run a sim with Phoenix that covers an area of about 0.3m x 0.4m x 0.5m with a proper unit and scene scale and ran it with about 40-70 million cells on the sim grid and yet the liquid seems almost "chunky" or "blobby" in its movements. Is this because 40-70 million cells are not really enough in this scenario or might there be some other setting that I should try to tweak?
Thanks for all the help so far!
Link: https://vimeo.com/281050231
Pass: liquid
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