Hi, I have been using vray for a short while now, but still cannot seem to get rendered results that are as good as some of the pics I see posted on this site. I have gone through their different methods and sometimes they have helped, but they usually only solve my problem for that specific lighting situation.
So I have come up with an idea. I have identified a few main types of lighting scenarios. They are exterior lighting (Sunrise, midday, sunset and night) and interior lighting, which can be broken down into rooms illuminated only by light entering through windows, rooms with some light coming through windows but also lamps inside burning, and rooms with no sunlight entering into them, only illuminated by lamps. The rooms with sunlight entering them could be also broken down into sunrise, midday sunset.
Here is my suggestion to everyone who wants to learn the methods of lighting these different scenes. If I built complete scenes complete with materials, but no lighting in them, & posted them on this thread for download, then everyone could work on the lighting and post their results.
This is how it would work:
I would construct 4 scenes. Scene 1 would have great big windows, and could only be illuminated by light entering through the windows. This same scene could be used for sunrise, midday and sunset lighting.
Scene 2 would have 1 or 2 windows, allowing some light in, but not enough to properly illuminate the room. You would also have to use lighting from lamps etc. Scene 3 would be like a shop inside a shopping complex, with no sunlight entering it, and only illuminated by electric lights. Scene 4 would be an exterior view obviously only lit by the sun. The exterior view could also be broken down into sunrise, midday, sunset and night.
You could download the scene, work on the lighting, then post your final picture, with screenshots of your scene in wireframe showing where lights are placed, your different light settings, rendering settings, and maybe some info on why you chose to do things that way. If we get lots of people doing this for all these different lighting scenarios, then we will quickly learn the most commonly used methods of lighting for different scenes, and everyone benefits.
So what do you guys think. Are you keen for this, so we can learn how to make really good renders? If u r keen, let me know, and I'll start making the scenes asap.
Thanks for listening
So I have come up with an idea. I have identified a few main types of lighting scenarios. They are exterior lighting (Sunrise, midday, sunset and night) and interior lighting, which can be broken down into rooms illuminated only by light entering through windows, rooms with some light coming through windows but also lamps inside burning, and rooms with no sunlight entering into them, only illuminated by lamps. The rooms with sunlight entering them could be also broken down into sunrise, midday sunset.
Here is my suggestion to everyone who wants to learn the methods of lighting these different scenes. If I built complete scenes complete with materials, but no lighting in them, & posted them on this thread for download, then everyone could work on the lighting and post their results.
This is how it would work:
I would construct 4 scenes. Scene 1 would have great big windows, and could only be illuminated by light entering through the windows. This same scene could be used for sunrise, midday and sunset lighting.
Scene 2 would have 1 or 2 windows, allowing some light in, but not enough to properly illuminate the room. You would also have to use lighting from lamps etc. Scene 3 would be like a shop inside a shopping complex, with no sunlight entering it, and only illuminated by electric lights. Scene 4 would be an exterior view obviously only lit by the sun. The exterior view could also be broken down into sunrise, midday, sunset and night.
You could download the scene, work on the lighting, then post your final picture, with screenshots of your scene in wireframe showing where lights are placed, your different light settings, rendering settings, and maybe some info on why you chose to do things that way. If we get lots of people doing this for all these different lighting scenarios, then we will quickly learn the most commonly used methods of lighting for different scenes, and everyone benefits.
So what do you guys think. Are you keen for this, so we can learn how to make really good renders? If u r keen, let me know, and I'll start making the scenes asap.
Thanks for listening
Comment