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Phoenix FD for game dev

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  • Phoenix FD for game dev

    Hi! We are currently making the video game. I am implementing the lighting for our particle system. I am satisfied with the simulation and render result, but I need additional data.
    We are trying to make kind of PBR rendering for particles so we need :
    -Temperature(in Kelvin, to simulate fire using blackbody emission)
    -Depth(for ray-marching to calculate light propagation)
    -Normals (to simulate the response to direct light)
    -Self occlusion and self illumination
    -Pure diffuse color of smoke, without any lighting.

    I know that at least some of that data is present in phoenix simulations, but I can't render it, there are no such render elements to output.
    I am using 3dsmax 2018 and V-ray as render.

  • #2
    Hello,

    In order to render out render elements with Phoenix you will need to set the Render Mode to Volumetric Geometry. You can find more about it here - https://docs.chaosgroup.com/display/...moke+Rendering

    For the passes where there is no V-Ray one (such as the Temperature or the pure diffuse smoke color) - you can create a Phoenix Grid Texture(find more about it here - https://docs.chaosgroup.com/display/...oenixFDGridTex) that samples those channels and plug it into a ExtraTex Render element.
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Originally posted by georgi.zhekov View Post
      Hello,

      In order to render out render elements with Phoenix you will need to set the Render Mode to Volumetric Geometry. You can find more about it here - https://docs.chaosgroup.com/display/...moke+Rendering

      For the passes where there is no V-Ray one (such as the Temperature or the pure diffuse smoke color) - you can create a Phoenix Grid Texture(find more about it here - https://docs.chaosgroup.com/display/...oenixFDGridTex) that samples those channels and plug it into a ExtraTex Render element.
      Thanks, I'll try that one.

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