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Issues related to rendering phoenix containers in mesh mode

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  • Issues related to rendering phoenix containers in mesh mode

    I've come across a couple of issues when rendering PhoenixFD containers in Mesh mode.

    1) This isn't a bug as much as it's a workflow issue: when rendering mode is set to 'Mesh', the 'Volumetric Options...' button becomes greyed out. But there are many reasons why a person would need to open those settings, even when in Mesh mode (for example, to change smoke/fire color when a PhoenixFDTexmap map is applied to the mesh). It would be nice if that button was never greyed, so that we don't have to switch back to volumetric mode to open those settings.

    2) When rendering is set to Mesh, and I use a PhoenixFDTexmap map on the mesh to set its color (with channel set to 'Rendering Smoke Color' and the smoke color itself derived from grid channel 'Speed') , the map does not evaluate properly when network rendering, but evaluates properly during local renders. A solution I found was to duplicate my phoenix container, set the duplicate's rendering mode to Volumetric and then point my PhoenixFDTexmap to that container instead of the container set to "Mesh". So it seems like volumetric channel data is not loaded properly while in "Mesh" mode, during a network render.

  • #2
    Hello,

    Thank you very much for the feedback - we could think of something for the Volumetric Options button.

    I have reproduced the Grid Tex evaluation issue and logged it in our bug tracker.

    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      I have an idea about the evolution of the mesh mode that aligns with what you need. Hopefully not long from now we'll have it. For now the volumetric options are greyed out since rookies get confused over them.

      Cheers!
      Svetlin Nikolov, Ex Phoenix team lead

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