Hello,
I've been trying to apply lots of different ocean water materials to an infinite plane.
Obviously some others have (had?) the same problem.
I have played with all parameters, texture mapping, bump map tile, bump map repeat and many more. All on positive and negative scales.
Model is in Millimeters, the preset "Waves_A_01_200cm" is obviously for cm scale, but that alone is not the problem.
Can get the waves visible with that material, but the scale is far to small, See attached screenshot.
There is a youtube video for grass with an self created generic material.
The grass has UVW manipulators there. If I put my available bump maps of water there, I get no UVW option.
The 2D UV-channel offered with the bump maps does not scale the material to an infinite plane.
Can you please publish a way to work it out?
Thank you.
I've been trying to apply lots of different ocean water materials to an infinite plane.
Obviously some others have (had?) the same problem.
I have played with all parameters, texture mapping, bump map tile, bump map repeat and many more. All on positive and negative scales.
Model is in Millimeters, the preset "Waves_A_01_200cm" is obviously for cm scale, but that alone is not the problem.
Can get the waves visible with that material, but the scale is far to small, See attached screenshot.
There is a youtube video for grass with an self created generic material.
The grass has UVW manipulators there. If I put my available bump maps of water there, I get no UVW option.
The 2D UV-channel offered with the bump maps does not scale the material to an infinite plane.
Can you please publish a way to work it out?
Thank you.
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