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Max v2.2 nightly: Destruction Dust and Fine Debris [09 October 2014]

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  • Max v2.2 nightly: Destruction Dust and Fine Debris [09 October 2014]

    Who knows how the destruction of the column was done?
    in which program by what?
    is there a scene of this video?

  • #2
    Hello,

    He mentions that MassFX was used for the column shattering: https://knowledge.autodesk.com/suppo...B5D71-htm.html

    Unfortunately we don't have the scene...

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

    Comment


    • #3
      Thank you so much
      such a scene with the help of a MassFX and a phoenix can be done?

      Comment


      • #4
        but is there a lesson in which the object pierced the wall?

        Comment


        • #5
          Try google it
          George Barzinski
          QA Phoenix FD

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          • #6
            How to make the object shatter into small pieces?

            Comment


            • #7
              and that these small pieces would fly in different directions?

              Comment


              • #8
                It would be better to look for MassFX tutorials on the Internet.

                Cheers!
                Svetlin Nikolov, Ex Phoenix team lead

                Comment


                • #9
                  tell me please how to combine animation massFX and the usual animation?

                  Comment


                  • #10
                    in the old phoenix was the option "velocity" in the settings PhxSource. where can I find it in the new one?

                    Comment


                    • #11
                      Now it's called 'Motion Vel.'.
                      Svetlin Nikolov, Ex Phoenix team lead

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                      • #12
                        thank you!
                        I have a dialog box
                        how to fix it?
                        using the progressive sample with the ph light cache will slow domn the rendering considerably
                        the Phoenix light cache will not be used for this render

                        Comment


                        • #13
                          You can use Bucket rendering instead of Progressive for example.
                          George Barzinski
                          QA Phoenix FD

                          Comment


                          • #14
                            where is reffractive index of setting PHXFoam phoenix 3

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                            • #15
                              he adds foam helper to the sceene and then in the fome general tab he adds all the fragments which emitt particles to the particle system. I have displayed when adding Phoenix FDFire

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