Hello,
I'm trying to get rid of some remnants of tiling in some of the materials I'm using.
I've cleaned as much as possible in Photoshop already, tiles are seamless and most conspicuous visual details have been taken out. However, even though I can't even see it on the texture myself, there is still a pattern showing up when I render.
To resolve this, I would like to make two variants of the texture map, both slightly different. then blend them, but I would like to have the second material in the blend repeat at a different frequency than the first one, to obtain some sort of moire effect, but so big that you can't notice it anymore, while at the same time, no spot on the surface that the blend has been applied to, is the same.
Anyone have an idea of how to do this?
I'm trying to get rid of some remnants of tiling in some of the materials I'm using.
I've cleaned as much as possible in Photoshop already, tiles are seamless and most conspicuous visual details have been taken out. However, even though I can't even see it on the texture myself, there is still a pattern showing up when I render.
To resolve this, I would like to make two variants of the texture map, both slightly different. then blend them, but I would like to have the second material in the blend repeat at a different frequency than the first one, to obtain some sort of moire effect, but so big that you can't notice it anymore, while at the same time, no spot on the surface that the blend has been applied to, is the same.
Anyone have an idea of how to do this?
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