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VrMesh /Vray Proxy - Shadows not rendering?

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  • VrMesh /Vray Proxy - Shadows not rendering?

    Ok, so I just got into vrmeshes ( 1 gig isnt enough to render a whole forest, or even a PARK of trees) and decided to use an easy-nat tree as my first experement.

    Got it turned to a mesh, exported it as a proxy, brought it back in, instanced(not copied) it all ove the place... and.. 1/4 MAYBE 13 of the trees casted shadows, infact, some trees only casted PARTIAL shadows, and from the top view it looked like it was cropping all the shadows out as a square formation, kinda strange.

    I couldnt find anything in the search on this, then again Im bad with wording in searches.

    Any clues as to what I did to upset vray?

  • #2
    What's an easy nat tree?

    I did the same thing as you, without any problems.
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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    • #3
      Is your brightspot/fallof of the sunlight big enough to cover the whole scene?

      Did you change the secondary rays bias?

      An image might help.
      Eric Boer
      Dev

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      • #4
        Photometric Sun - Vray shadow, .0 bias, smoothed shadows, no area shadow.

        Plane = Vray plane... I took the vray plane out today on another one that did the same thing, and everything rendered ok...

        So apparently theres something wrong with the vray plane and a photometric sun?

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        • #5
          can we see an image of the problem?

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #6
            Aiee, Ill have to go sign up on an image host to do that, maybe tonight.

            But yeah, it -seems- to be linked to the v-ray plane.
            When I use a normal plane all the shadows render, when I use a vray plane, it cuts out the shadows.

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            • #7
              EasyNat - Made by the people who made NatFX- is a free plugin that comes with Max7 on the 2nd CD.
              It generates trees, in either Flat/Crossing planar trees, Hybrid 3d+planar trees, and full 3d trees.

              Whats cool is it actualy renders the image of the tree you have, because theyre all random.

              What I do is just use the 3d model, convert it to a mesh, the a vrmes, and instance it using vrproxy.

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