Ok, so I just got into vrmeshes ( 1 gig isnt enough to render a whole forest, or even a PARK of trees) and decided to use an easy-nat tree as my first experement.
Got it turned to a mesh, exported it as a proxy, brought it back in, instanced(not copied) it all ove the place... and.. 1/4 MAYBE 13 of the trees casted shadows, infact, some trees only casted PARTIAL shadows, and from the top view it looked like it was cropping all the shadows out as a square formation, kinda strange.
I couldnt find anything in the search on this, then again Im bad with wording in searches.
Any clues as to what I did to upset vray?
Got it turned to a mesh, exported it as a proxy, brought it back in, instanced(not copied) it all ove the place... and.. 1/4 MAYBE 13 of the trees casted shadows, infact, some trees only casted PARTIAL shadows, and from the top view it looked like it was cropping all the shadows out as a square formation, kinda strange.
I couldnt find anything in the search on this, then again Im bad with wording in searches.
Any clues as to what I did to upset vray?
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