I purchased some material packs from Friendly Shade. Some of the materials include a metal map to highlight metal elements within the texture (screws, bolts, etc.) and an ambient occlusion map to give shade and depth to certain parts.
Can anyone provide some guidance on how to correctly incorporate these maps into a material? For instance, I think the 'metalness' map (as Friendly Shade refers to it) would go in the highlight glossiness input, but I'm not certain if there's a right way to go about it. The ambient occlusion map is the trickiest one.
Can anyone provide some guidance on how to correctly incorporate these maps into a material? For instance, I think the 'metalness' map (as Friendly Shade refers to it) would go in the highlight glossiness input, but I'm not certain if there's a right way to go about it. The ambient occlusion map is the trickiest one.
Comment