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Bug using sky texture in a dome light

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  • Bug using sky texture in a dome light

    When you use a sky texture in a dome light, after saving the file and loading it back up V-Ray creates a phantom sun light duplicate. This makes all the renders come out double bright as there are 2 lights.
    You can workaround it by just deleting the new duplicate and changing the sky texture back to the original but this is broken again after reopening the file.
    This doesn't happen when using the sky texture in the environment slots.

    Here you can see what it does:

    Empty scene, all defaults with sky texture in the dome light Click image for larger version  Name:	01.png Views:	1 Size:	25.4 KB ID:	1028449
    Click image for larger version  Name:	02.png Views:	1 Size:	19.8 KB ID:	1028450



    After saving that file and opening it again: Click image for larger version  Name:	03.png Views:	1 Size:	26.8 KB ID:	1028451
    Click image for larger version  Name:	04.png Views:	1 Size:	15.1 KB ID:	1028452
    Last edited by JHorsley; 04-03-2019, 06:19 AM.

  • #2
    Hi,

    Thank you for reporting this!

    Please be informed that the issue has been resolved in V-Ray Next for Rhino, which has been officially released as of today!

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