I have been trying to create a flame thrower type simulation using nParticles to drive the long spray motion, but to no avail.
I have--
-Cached the nParticles
-Using a Phoenix fire preset on a simple plane, the Sim and Src are created for use.
-I disconnect the plane from the phxSource_set1
-Used edit sets to connect the phxSource_set1 to the nParticle_shape node.
-According the documentation tutorial, the particles should be catching fire?
Any hints as to what I might be doing wrong?
Thanks!
I have--
-Cached the nParticles
-Using a Phoenix fire preset on a simple plane, the Sim and Src are created for use.
-I disconnect the plane from the phxSource_set1
-Used edit sets to connect the phxSource_set1 to the nParticle_shape node.
-According the documentation tutorial, the particles should be catching fire?
Any hints as to what I might be doing wrong?
Thanks!
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