i'm testing how the phoenix fd's wet map controls the fire.i render the wet map in picture sequences,and put them in Outgoing Velocity of the fire source.i want the fire comes out of the wet map,but i find the fire is too weak like the pictures show below.how to make fire completely cover the wet map
Announcement
Collapse
No announcement yet.
wet map on fire
Collapse
X
-
Hmmm, why don't you try instead of rendering the wetmap to images, to just plug a Phoenix Particle Texture into the Source. Then load the wetmap particles into the particle texture, uncheck "Render-time only" so you'd be able to use the particle texture during simulation as well. Finally, you'd be able to control the particle radius form the particle texture and you should get a better emission coverage of the emitter geometry.
Cheers!Svetlin Nikolov, Ex Phoenix team lead
Comment