Is there a possibility to render (CPU, Vray 4) a smoke in "volumetric" mode with render elements not ignoring the Phoenix smoke? I know phoenix render elements work in Volumetric Geometry mode and GPU rendering as well. But Volumetric Geometry mode is 10x slower in some scenarios. Is this possible technically for you guys to implement render elements (Vray Zdepth or at least Alpha) for Phoenix systems with "standard" Volumetric mode? I don't think it is hard to implement. At least alpha element would be very usable.
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