Hello,
I was hoping to use some render ready assets that are in 3Ds Max with V-ray (so Windows, naturally).I typically work with V-ray for Sketchup on Mac OS day-to-day. It seemed to me the best workflow would be to use vrscene files for the assets because it compacts everything into a single file, where as a proxy doesn't have any of the materials (only a multisub material to then swap out?).
So, I exported a vrscene of the asset from 3Ds Max and to test it out I import it on a version Sketchup on Windows it renders exactly as it should: so far so good! The vrscene seems to benefit from keeping the asset library nice and simple - no importing of all materials etc. However, when I try importing the vrscene into Sletchup on Mac OS the geometry will render but all the bitmaps are missing. The texture assets are all kept on the same external hard drive but it seems to me (I could be wrong..) that the missing textures are somehow due to how Windows versus Mac read file paths. Windows the file paths are something like (D:/resources/3d assets/etc) whereas mac it is (Volumes/<drive name>/resources/3d assets/etc)?
Because of the simplicity in which the vrscene comes in there is seemingly no way to redirect to the proper file path of the textures, only the file path of the vrscene itself. I also tried packing the Windows Sketchup file that did work successful but it only zips up the vrscene itself - not any associated textures, which was maybe to be expected. I was hoping that with vrscene that the textures are somehow contained into the vrscene file itself.
Could I be doing something wrong? Is there a better workflow?
Thanks ahead
I was hoping to use some render ready assets that are in 3Ds Max with V-ray (so Windows, naturally).I typically work with V-ray for Sketchup on Mac OS day-to-day. It seemed to me the best workflow would be to use vrscene files for the assets because it compacts everything into a single file, where as a proxy doesn't have any of the materials (only a multisub material to then swap out?).
So, I exported a vrscene of the asset from 3Ds Max and to test it out I import it on a version Sketchup on Windows it renders exactly as it should: so far so good! The vrscene seems to benefit from keeping the asset library nice and simple - no importing of all materials etc. However, when I try importing the vrscene into Sletchup on Mac OS the geometry will render but all the bitmaps are missing. The texture assets are all kept on the same external hard drive but it seems to me (I could be wrong..) that the missing textures are somehow due to how Windows versus Mac read file paths. Windows the file paths are something like (D:/resources/3d assets/etc) whereas mac it is (Volumes/<drive name>/resources/3d assets/etc)?
Because of the simplicity in which the vrscene comes in there is seemingly no way to redirect to the proper file path of the textures, only the file path of the vrscene itself. I also tried packing the Windows Sketchup file that did work successful but it only zips up the vrscene itself - not any associated textures, which was maybe to be expected. I was hoping that with vrscene that the textures are somehow contained into the vrscene file itself.
Could I be doing something wrong? Is there a better workflow?
Thanks ahead
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