Oh, I don't saved the material, but you see the whole parameters of the procedural shader at my screenshot.
Right, no good water textures on a planet full of water. Also there is no procedural material at the material library which based on the special water shader, only perlin noise materials.
Right, no good water textures on a planet full of water. Also there is no procedural material at the material library which based on the special water shader, only perlin noise materials.
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