I'm trying to create a convincingly looking sea, about 2BF wind.
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he basic idea is that I'd use a single texture map for three different levels of waves, since waves are essentially built up like fractals, just copying the same structure at different scales.
The highest level of wave (swell), I just model in 3D.
The second level of wave will be created through displacement with the texture map in original size. (this will allow to see some uneven intersection of the water with objects floating in it)
The third level of wave (wavelet) will be created through bump map with the texture map repeated 5-7 times.
The fourth level of wave (mini-wavelets) will also be created through bump map texture, repeated 25-50 times.
The swell is modeled and the base material including second level and third level waves is also done.
Now for the fourt level waves, I'd like to set it up in such a way that the small waves are added as a bump on top of the already created material. I believe the tool for that is "bump material". I could also combine several waves sizes in the texture in Photoshop, but then I wouldn't have the option to change the wave size and spacing anymore. Another disadvantage with this is that the waves are all in a single tiled repeated pattern, while with an additional bump layer (as in the bump material) I could set the spacing to create non recurring patterns.
However, when I make a bump material and select my original material for it's base, the displacement that was there before, is now gone.... Is this a bug??
The swell is modeled and the base material including second level and third level waves is also done.
Now for the fourt level waves, I'd like to set it up in such a way that the small waves are added as a bump on top of the already created material. I believe the tool for that is "bump material". I could also combine several waves sizes in the texture in Photoshop, but then I wouldn't have the option to change the wave size and spacing anymore. Another disadvantage with this is that the waves are all in a single tiled repeated pattern, while with an additional bump layer (as in the bump material) I could set the spacing to create non recurring patterns.
However, when I make a bump material and select my original material for it's base, the displacement that was there before, is now gone.... Is this a bug??
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