hi all ...please for 3ds max .
i am having a problem with sss shader i am using vray 1.45.15 and when i use the transculant i can't control the places where sss is greater than other places and when i use it i get a very red light around the eye ...
vray : 1- is the refract map must be black/white map or color one and IOR is 1.1 .
2- is the reflect map must be black/white map or color one .
3- what about the fog color what should i use .
4- how mush thickness i should use .
5- should i use shell modifier or not .
6- what kind of light should i use the vray plane or default omni, spot, directional.
7- should i use GL
and about the eye should i use too spheres one is transparent and the inner one with reflect map and which part of the eye sould be more reflecty
about the shadows what should i use .
here is some skin mat the first one is mihi for v-ray
http://www.FastImageHost.com/is.php?i=609&img=03al.jpg
i am having a problem with sss shader i am using vray 1.45.15 and when i use the transculant i can't control the places where sss is greater than other places and when i use it i get a very red light around the eye ...
vray : 1- is the refract map must be black/white map or color one and IOR is 1.1 .
2- is the reflect map must be black/white map or color one .
3- what about the fog color what should i use .
4- how mush thickness i should use .
5- should i use shell modifier or not .
6- what kind of light should i use the vray plane or default omni, spot, directional.
7- should i use GL
and about the eye should i use too spheres one is transparent and the inner one with reflect map and which part of the eye sould be more reflecty
about the shadows what should i use .
here is some skin mat the first one is mihi for v-ray
http://www.FastImageHost.com/is.php?i=609&img=03al.jpg
Comment