Hi guys
I'm with a team building an asset library app. I know there are many asset providers out there already but I think there's room for a better product. For instance, many of them don't have an app/plugin that does the tedious work of downloading and creating materials. Not to mention, assets quality isn't always what it should be.
We're in the early stages of our service, designed especially for 3ds Max users who render with V-Ray and Corona but we'll be adding support for more apps. We are looking to learn more about how we can help architectural visualizers beat those crazy deadlines, and more specifically, we'd like to learn about assets. As an architectural visualizer freelancing or working at a studio, you probably purchase assets to populate scenes.
What sort of assets do you guys often find yourselves in need of?
What sort of assets do you most often purchase?
Some examples: very specific harder to find and unique assets, designer items, scene fillers, assets that are harder to model, scanned organic assets, materials, etc.
Cheers
Matt
I'm with a team building an asset library app. I know there are many asset providers out there already but I think there's room for a better product. For instance, many of them don't have an app/plugin that does the tedious work of downloading and creating materials. Not to mention, assets quality isn't always what it should be.
We're in the early stages of our service, designed especially for 3ds Max users who render with V-Ray and Corona but we'll be adding support for more apps. We are looking to learn more about how we can help architectural visualizers beat those crazy deadlines, and more specifically, we'd like to learn about assets. As an architectural visualizer freelancing or working at a studio, you probably purchase assets to populate scenes.
What sort of assets do you guys often find yourselves in need of?
What sort of assets do you most often purchase?
Some examples: very specific harder to find and unique assets, designer items, scene fillers, assets that are harder to model, scanned organic assets, materials, etc.
Cheers
Matt
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