Hi Chaosgroup,
I was wondering if you all can shed some light on your future plans for SSS materials. The current landscape between ALSurface and FastSSS feels rocky. Neither materials have support for the same specular controls that are available on the Vray Material (glossy fresnel, metalness, ggx tail fall off). What ends up happening quite frequently is we create a SSS material with no reflection as a base material, and then blend it with a Vray Material to use the reflection there. ALSurface has nice specular control with the second coat layer and individual bump control, but with its lack of metalness support it makes it less friendly for assets that we are converting for real time applications.
This brings up a few questions:
Should we expect ALSurface to be the default SSS shader?
Are there any plans to add better specular controls to fast SSS?
Are there any plans to add the functionality of the fast SSS directly into the Vray Material?
Overall it feels like Vray has all the pieces floating around, but not a clear path forward.
On a related note, it would be nice to have a second reflection lobe on the vray material, I am sure you guys hear that a lot.
Thanks for any info you can provide related to the topic and for listening to the feedback.
I was wondering if you all can shed some light on your future plans for SSS materials. The current landscape between ALSurface and FastSSS feels rocky. Neither materials have support for the same specular controls that are available on the Vray Material (glossy fresnel, metalness, ggx tail fall off). What ends up happening quite frequently is we create a SSS material with no reflection as a base material, and then blend it with a Vray Material to use the reflection there. ALSurface has nice specular control with the second coat layer and individual bump control, but with its lack of metalness support it makes it less friendly for assets that we are converting for real time applications.
This brings up a few questions:
Should we expect ALSurface to be the default SSS shader?
Are there any plans to add better specular controls to fast SSS?
Are there any plans to add the functionality of the fast SSS directly into the Vray Material?
Overall it feels like Vray has all the pieces floating around, but not a clear path forward.
On a related note, it would be nice to have a second reflection lobe on the vray material, I am sure you guys hear that a lot.
Thanks for any info you can provide related to the topic and for listening to the feedback.
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