So I'm trying to control a reflection backdrop in my scene. I have a glass material that reflects this backdrop. To be able to include only the glass objects, it needs to be a VrayLight, so VrayLightMtl is not an option, as I see it.. So far so good. However, there are two main issues that I believe there must be a solution to:
1) Take a look at the video, see how the reflection changes when I make the light invisible. I thought it should be the exact same when visible as invisible? The black in the reflection is good looking when the light is visible, but gets totally ruined when I make the light invisible. How can I preserve it?
2) I have no visual representation of my bitmap texture, so it's basically hit or miss until I by luck find the right position. How can I see my texture that is placed in the texture slot in the light?
Thanks!
1) Take a look at the video, see how the reflection changes when I make the light invisible. I thought it should be the exact same when visible as invisible? The black in the reflection is good looking when the light is visible, but gets totally ruined when I make the light invisible. How can I preserve it?
2) I have no visual representation of my bitmap texture, so it's basically hit or miss until I by luck find the right position. How can I see my texture that is placed in the texture slot in the light?
Thanks!
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