Hi, we rely pretty heavily on the Multi Sub Tex node to manage the different colors and types of assets, and it is working very well. I have some feedback for you all so this node is nicer to use.
Currently in texture switch mode the default list order is 1,2,3... We drive these texture switches via enums for easy switching between asset types, but in Maya lists start at a value of 0. The default switch texture also starts at 0, so I am proposing you change the default list order to start at 0.
Another change is to the way the default list values come in when adding and removing items. I propose that the node looks at the list item above it, rather than defaulting to whatever that slot number is when you are adding a new item. In situations where we re-order a list to 0,1,2,3 (or it starts at 15) when we add items the new slots are always offset to their default value. If the node was looking at the item above, the new item would be properly in sync with that nodes list.
This is obviously a low priority modification, but I think it would benefit other users than us. Thank you.
Currently in texture switch mode the default list order is 1,2,3... We drive these texture switches via enums for easy switching between asset types, but in Maya lists start at a value of 0. The default switch texture also starts at 0, so I am proposing you change the default list order to start at 0.
Another change is to the way the default list values come in when adding and removing items. I propose that the node looks at the list item above it, rather than defaulting to whatever that slot number is when you are adding a new item. In situations where we re-order a list to 0,1,2,3 (or it starts at 15) when we add items the new slots are always offset to their default value. If the node was looking at the item above, the new item would be properly in sync with that nodes list.
This is obviously a low priority modification, but I think it would benefit other users than us. Thank you.
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