I'm putting together a city masterplan visualization, lots going on - Rail clone buildings with light materials, forest pack trees, tyflow people. I'm just using default GI at the moment - LC/BF, all default settings in fact.
beyond the obvious of minimising polycount and texture size, is there any tools with which I can find ways to optimize the lighting?
Would scene units make a difference? I'm working in millimeters, which is probably not ideal from a UI display perspective, but would it effect render times?
beyond the obvious of minimising polycount and texture size, is there any tools with which I can find ways to optimize the lighting?
Would scene units make a difference? I'm working in millimeters, which is probably not ideal from a UI display perspective, but would it effect render times?
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