Trying to render a surface with a simple gradient for displacement map. The resulting image shows jagged edges. This has stumped me before, really hoping there is a simple solution.
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Help rendering displacement! Jagged final image
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Increasing edge length perhaps. Should be the same across all software platforms.
In this video, we go over the V-Ray displacement modifier together with the V-Ray hair material and the Ornatrix plugin, all supported in V-Ray GPU. Download...
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As a troubleshooting idea I'd like to cut the displacement map out of the equation entirely since it could be some kind of sampling error. (maybe?)
Is there a way to create a repeating gradient using map options like "combine colour" "texture blend" and "checker"Albert Gerard
V-Ray architect
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subdivision works for me most of the timeBobby Parker
www.bobby-parker.com
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Youll get varied results if you use 8 / 16 / 32bit images. 8 bit will only work on things that are straight up and down mostly, like tyre wall text. Anything rounded will either need to built (or blurred) in16 / 32bit. Maps aside, youll want to lower your edge length, and up your subdivisions. Last project I did had view dependent on, in "normal" mode as opposed to 2d, 0.55 edge length, and 128 subdivisions. I was using ramps with noise to make my displacement, but even at those settings I still had some geo issues, but they were small enough to get away with.
I also made sure my base mesh had enough subdivisions. (Not just render time subdivisions)
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