While trying to debug some things, a coworker noticed this, and to me it looks incorrect, but I generally don't use the spec and reflect channels anymore (I mostly just use light selects), so I'm not entirely sure if this is normal behavior or not? It seems that the direct reflection of the dome light and rectangle light on a material with a glossiness of 1.0, would be a reflection and not a Spec, or is this not the case?
Sphere, with a default dome and rectangle light, and a v-ray material with the only change being reflection color set to white.
Happens both CPU IPR, and CPU bucket rendering. Didn't try others. Tried it on 4.12.02 as well as 4.30.01. Maya 2018.4, on OSX High Sierra 10.13.6
Here's the .ma scene:
reflect_spec_v001.ma.zip
Here's the RGB:
Here's the Reflect:
Here's the Spec:
Sphere, with a default dome and rectangle light, and a v-ray material with the only change being reflection color set to white.
Happens both CPU IPR, and CPU bucket rendering. Didn't try others. Tried it on 4.12.02 as well as 4.30.01. Maya 2018.4, on OSX High Sierra 10.13.6
Here's the .ma scene:
reflect_spec_v001.ma.zip
Here's the RGB:
Here's the Reflect:
Here's the Spec:
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