Hi to all
How to adapt the arithmetical formula to colour with standard v-ray texture node?
For example, I have some colour like middle grey(variable x)
r=0,5
g=0,5
b=0,5
How I can adapt these values to the next formula y=(1-x)*cos(x) where variable y is a new colour what I need to get.
How to adapt the arithmetical formula to colour with standard v-ray texture node?
For example, I have some colour like middle grey(variable x)
r=0,5
g=0,5
b=0,5
How I can adapt these values to the next formula y=(1-x)*cos(x) where variable y is a new colour what I need to get.
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