Hi.
I'm trying to render some heat haze to a jet engine using a phoenix fd smoke sim rendered in mesh mode, using phoenix 3.00.01 and redshift, but redshift doesn't currently support deformation blur for the phoenix sim so I was told that it might work if it's possible to save out the velocity as a channel and be loaded as shown in the pic below. Is this possible some how? I also have access to 3.04.00, but will have to use 3.00.01 for final rendering. Thanks.
https://i.imgur.com/aRAsDX6.jpg
https://i.imgur.com/rvhRNAq.jpg
I'm trying to render some heat haze to a jet engine using a phoenix fd smoke sim rendered in mesh mode, using phoenix 3.00.01 and redshift, but redshift doesn't currently support deformation blur for the phoenix sim so I was told that it might work if it's possible to save out the velocity as a channel and be loaded as shown in the pic below. Is this possible some how? I also have access to 3.04.00, but will have to use 3.00.01 for final rendering. Thanks.
https://i.imgur.com/aRAsDX6.jpg
https://i.imgur.com/rvhRNAq.jpg
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