I am currently trying to recreate webbing similar to a bags strap using a One Rail Sweep with a single profile. However when I apply the webbing material the render is stretched at various points. I have tried using UV Editor to edit the texture map however it is already formed.
I am just wondering if anyone might know of some possible solutions to resolve this problem please.
I am just wondering if anyone might know of some possible solutions to resolve this problem please.
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