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is OSL "safe" to use in Vray?

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  • is OSL "safe" to use in Vray?

    Hello, I've read about OSL material support in Vray documentation (also about its limitations). My question is:
    There are many interesting maps since 3ds2021 introduced extended OSL support (like multi tile, random tile bitmap, etc) - is most of them safe to use in production point of view?

    I am mostly interested in those:
    - Dirt / Curvature / AO map solutions
    - Falloff solutions
    - Color Correction solutions

    By "safe" I mean that no artifact, black or blank materials when mixing with other vray materials (like VrayBitmap as sub OSL map). I mean is OSL and vray toghether glitchy with current implementation?
    Also, there are more complex OSL shaders, like one which can emulate a "deep room" effect on flat building wall - there is a correct paralax with camera movement giving impression of 3d room inside building. Is this possible to do with vray OSL implementation?

    Best,
    nl
    Last edited by TomGore; 01-03-2021, 06:41 AM.
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