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A material which isn't affected by light but can take shadows...?

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  • A material which isn't affected by light but can take shadows...?

    I am clearly missing something!

    I am using VRay Nuke and i want to be able to take a projected texture and integrate that in a scene but have that texture image NOT be affected by light, so it is identical to the source image. In Nuke an Emission texture would do this but i cannot duplicate this in VRay as everything is rendering as if it's PBR

    I'd assumed there was a material switch or a object property i could add, like Matte Surface.

    Can anyone guide me to some docs about this?

    Cheers
    Paul
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