I am clearly missing something!
I am using VRay Nuke and i want to be able to take a projected texture and integrate that in a scene but have that texture image NOT be affected by light, so it is identical to the source image. In Nuke an Emission texture would do this but i cannot duplicate this in VRay as everything is rendering as if it's PBR
I'd assumed there was a material switch or a object property i could add, like Matte Surface.
Can anyone guide me to some docs about this?
Cheers
Paul
I am using VRay Nuke and i want to be able to take a projected texture and integrate that in a scene but have that texture image NOT be affected by light, so it is identical to the source image. In Nuke an Emission texture would do this but i cannot duplicate this in VRay as everything is rendering as if it's PBR
I'd assumed there was a material switch or a object property i could add, like Matte Surface.
Can anyone guide me to some docs about this?
Cheers
Paul