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Rendering with rectangular light and shiny metal

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  • Rendering with rectangular light and shiny metal

    Is there a way to use rectangular light to illuminate interior, but not leave sort of a "residue" on materials, especially like shiny metal?
    I tried turning off affect specular and affect reflective, but still doesn't look quite right. The light is not running into geometry either (although very close to it)
    The lights causing problem are set to invisible in this case, but covering the ceiling area, positioned about 6" below the soffit (basically where you see the dark lines happening)

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