Hi Everyone,
We use V-Ray in Maya as out primary renderer. Actually our only renderer, we don't use anything else. We want to continue with V-Ray as our rendering engine, but we are starting to feel drawback for using only Maya as our 3D software... especially in scene assembly.
We're a small studio of 8 working primarily in product visualization and the largest scenes we create are home/office environments with the outside/background usually being the heaviest polygon data. Does anyone have suggestions on how we can improve our pipeline for scene assembly and look dev?
We want to create an asset library of our models and be able to source them in any software by Alembic or USD. Idea's were think of is:
Trying Maya's scene assembly.
Building our scenes with V-Ray proxies.
Adding Katana to our workflow (Might be overkill for our size/budget)
Maybe Houdini for scene assembly?
The idea is to build around V-ray for rendering, Nuke for compositing.
We have known Maya for over 14 years, and don't have much experience with what other software or what other studios are doing, but we're very interested in trying other options for future work.
I would love to hear what works for others here and see how we could improve.
We use V-Ray in Maya as out primary renderer. Actually our only renderer, we don't use anything else. We want to continue with V-Ray as our rendering engine, but we are starting to feel drawback for using only Maya as our 3D software... especially in scene assembly.
We're a small studio of 8 working primarily in product visualization and the largest scenes we create are home/office environments with the outside/background usually being the heaviest polygon data. Does anyone have suggestions on how we can improve our pipeline for scene assembly and look dev?
We want to create an asset library of our models and be able to source them in any software by Alembic or USD. Idea's were think of is:
Trying Maya's scene assembly.
Building our scenes with V-Ray proxies.
Adding Katana to our workflow (Might be overkill for our size/budget)
Maybe Houdini for scene assembly?
The idea is to build around V-ray for rendering, Nuke for compositing.
We have known Maya for over 14 years, and don't have much experience with what other software or what other studios are doing, but we're very interested in trying other options for future work.
I would love to hear what works for others here and see how we could improve.
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