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  • #31
    Right, tanks. I never save my IR maps so I won´t need to worry.

    Here is my latest test, I´ve testet a lot since my last update. This is a combination of Vray lights in the windows and high GI-multiplier. I´ve experienced that with to low multiplier the corners will become to dark. So I´m testing some combinations. Linear color, 1, 1 color mapping multipliers.

    http://www.digitalartist.biz/Projekt/19.jpg

    I also tested the dome light and I don´t think it´s that good, maybe I´ll test it some more later on in a more simple scene.

    Anyway. I think I´ll stick to this solution and try to lighten up the room a bit more with some more fill-lights. And also try to brighten the windowborders. What do you think?

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    • #32
      You don't need to use saved ir maps to use the store with ir map option. Just try it you will see what it does immediatly. If small shadow detail is not necessary, this option can speed up rendering alot because there will be no area shadows to compute.

      I used a dome light so you don't have to put vraylights in all the windows, it works pretty well.
      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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      • #33
        Ok, thanks. I´m still testrendering.

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        • #34
          Now this is allmost the result I want, only two things to fix:

          http://www.digitalartist.biz/Projekt/21.jpg

          One thing is that I want to brighten up the wall outside of one of the windows, the middle one between the door and the big window in the middle of the render. And the other thing is that I want to get rid of the burned out colors in the areas of direct light on the floor, anyone who knows how to do that without changing color mapping?

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          • #35
            The burned out areas are a combination of the direct light and floor reflecting the bright parts on the wall. I think it looks quite good. Maybe make your white material not 100% white but a grey value of 240 or something.

            Rendertimes are way too high.

            Are your vraylights in the windows double sided?
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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            • #36
              Right, I try to put another darker material on the walls.

              Nope they are not double sided. And I don´t think I can get lower rendertime, my settings are allready low.

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              • #37
                Is this good enough? What do you think?

                Any Idea how to get rid of the black spots at the windows? Lower my nrm value maybe?

                http://www.digitalartist.biz/Projekt/24.jpg

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