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VDenoise can't read multipart EXRs?

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  • VDenoise can't read multipart EXRs?

    Hey,
    i just found out the VDenoise Tool can't read Mulitpart EXRs. Is there a workaround or will it be updated in the Future?

    Thanks.

  • #2
    We do have this implemented internally for future builds; I don't know if there is any other workaround for the moment. I can upload a link to a version that supports multipart files if you are ok - just let me know which OS you need it for.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      That would be awesome! we are running on windows 10

      Comment


      • #4
        Hey, just asking again for that new denoiser version. That would be much appreciated.

        Comment


        • #5
          Sorry for the delay, here is a link to a recompiled version of vdenoise that should work with multipart files: https://drive.google.com/file/d/1Sb5...ew?usp=sharing

          Let me know if it works as expected.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Awesome! that works like a charm, thanks alot.

            Just one more question, not sure if its the right forum for that.
            I know I can submit vdenoise jobs to the deadline rendermanager, but i cant find a way to specifically select the aovs I want to denoise.
            Only a checkbox for "Denoise Render Elements" and on my tests it didnt do anything.
            Is there something i am missing?

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            • #7
              If Deadline allows you to specify command-line options then you can use the -denoiseElements options; if you run vdenoise with the -help option it will print information on how to use that (basically just list the names of all render elements to denoise separated by semicolon):

              Code:
              -denoiseElements="elementName{;elementName}" - specify the render
                  elements that should be denoised. The element names can contain
                  wildcards and are not case sensitive. If not specified, the RGB Color
                  element, Alpha, and all color elements that are marked for denoising
                  in the input file are denoised.
                  The first matched render element specifies the main element on which
                  the denoising of all elements will be based.
                  For example, "rgb color;vrayreflection;*lightselect*" will denoise
                  the RGB Color, VRayReflection, and all light select elements,
                  based on the RGB Color element.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment

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