hello
let's say that you have an exterior scene with a building. if you use dome light the glass from the building will highly increase the rendering time.
if i change the glass material to other, simple one, not transparent, render the image with high sample rate from dome light.
then rerender with low sample rate with glass material since you can't see much noise through glass anyway, then compose the 2 renderings. is this a good way of speeding things up?
in other words, how can i keep high sample rates for dome light in order to get nice shadows but also use glass in that scene without huge render times?
thanks
let's say that you have an exterior scene with a building. if you use dome light the glass from the building will highly increase the rendering time.
if i change the glass material to other, simple one, not transparent, render the image with high sample rate from dome light.
then rerender with low sample rate with glass material since you can't see much noise through glass anyway, then compose the 2 renderings. is this a good way of speeding things up?
in other words, how can i keep high sample rates for dome light in order to get nice shadows but also use glass in that scene without huge render times?
thanks
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