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VRayNormalMap vs. CoronaNormal

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  • VRayNormalMap vs. CoronaNormal

    Hi,
    for as long as I can remember, I've had a problem with normal maps in Vray. Today I had a direct comparison with the Corona renderer and I was surprised. I wanted to "convert" a tree model with Corona materials to Vray and the Vrayscene converter didn't work. So I started building them by hand. How is it possible that everything works fine in Corona and I can see it correctly in the material editor? But not in Vray - both in 3dsMax. Am I missing something? (Samples attached)

  • #2
    You may need to flip the green channel on the VRay Normal?
    Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

    www.robertslimbrick.com

    Cache nothing. Brute force everything.

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