Hi, i've been having issues with sparkles and flickering in glass (wine glasses) in my scene using 3dsmax and Corona when rendering animation. I have found a thread that notes to try and replace corona physical materials with legacy, i've tried and it's not made a difference. I've also tried loading a cached UHD and higher settings and run a material conversion to rule out any rogue standard materials. Any advice on this would be great.
Announcement
Collapse
No announcement yet.
Glass Flickering in Animation 3dsMax Corona Render
Collapse
X
Comment