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Image sampler problem?

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  • Image sampler problem?

    Hello guys, it would be great and very helpful to solve this problem. I have 3 cameras in the scene each one further away from the other. The detail camera shows the texture correctly, but the farthest camera generates this type of stripes. I can't figure out what it could be, has anyone experienced the same thing?

    I appreciate the help​

  • #2
    What are you using to load your bitmap? VrayBitmap? And which settings do you use to filter it? Did you touch the blur value?
    A.

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    www.digitaltwins.be

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    • #3
      Originally posted by Vizioen View Post
      What are you using to load your bitmap? VrayBitmap? And which settings do you use to filter it? Did you touch the blur value?
      Thanks for answering. I think i don't use the vraybitmap. I already tried several filters from the render settings but all of them keep the stripes that I show in the render-

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      • #4
        I'm talking about bitmap filtering. You should use VrayBitmap and set it to sharp isotropic (which is default) or you could try elliptical. Keep the blur value at 1.0. See if that helps.
        A.

        ---------------------
        www.digitaltwins.be

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        • #5
          Originally posted by Vizioen View Post
          I'm talking about bitmap filtering. You should use VrayBitmap and set it to sharp isotropic (which is default) or you could try elliptical. Keep the blur value at 1.0. See if that helps.
          Thank you very much for your help, with the information you gave me I was able to solve the problem.

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