Wasn't sure where to post this- the problem happens even with a diffuse shader so its not exactly 'vray' problem but a geo problem of some kind. Although the problem becomes more obvious with normal map + displacement map.
I thought it was normals, but displaying them they all appear to be facing the right direction (non inverted)
What else could be causing this?
I have put the geo here for the interior if anyone wants to take a look -
https://drive.google.com/file/d/1BMC...ew?usp=sharing
I thought it was normals, but displaying them they all appear to be facing the right direction (non inverted)
What else could be causing this?
I have put the geo here for the interior if anyone wants to take a look -
https://drive.google.com/file/d/1BMC...ew?usp=sharing
Comment