No matter what settings I enter I always end up rendering out these grey walls, then I want them to be a crisper white. Does anyone else have this issue?
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Walls always grey
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For a white wall you can start from something like 80% grey value, once your lighting/camera setup is correct you need to tune the tone mapping in the VFB, you can start with an highlight compression and use a photographic LUT or a filmic tone mapping to get a nice white wall while retaining a good contrast.3D Scenes, Shaders and Courses for V-ray and Corona
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White is one of the hardest things for me. I can almost never get it in the frame buffer, so I take care of it in post.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostWhite is one of the hardest things for me. I can almost never get it in the frame buffer, so I take care of it in post.
3D Scenes, Shaders and Courses for V-ray and Corona
NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
www.3dtutorialandbeyond.com
@3drenderandbeyond on social media @3DRnB Twitter
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Nice! What LUT are you using?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Kim Amland photographic LUT3D Scenes, Shaders and Courses for V-ray and Corona
NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
www.3dtutorialandbeyond.com
@3drenderandbeyond on social media @3DRnB Twitter
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Most problems with having nice whites, come from unrealistic values for diffuse / albedo, wrong lighting and camera setup. Using real world values and as Sirio suggested an 80% grey value should get you the results you're after.
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