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is it normal anti aliasing is so rendering time consuming?

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  • is it normal anti aliasing is so rendering time consuming?

    i use demo version of vray for now

    when i do some tests, (tutos ect), it seem i can't turn on any type of anti aliasing with is not "fixed rate", witout rendering time becoming 15* longer
    not any other options takes as mutch resources, rendering time become too long (24 h and over for a scene rendered in 1h30 on tuto)

    simply can't use QMC on my machine

    comes from my computer (atlon 2000, 1 giga ram, soon will be updated
    xp sp2

  • #2
    Well (you experts out there plz correct me if i´m wrong!)

    Turning on those sampelrs HAS to increase rendertime a lot, as for example with the Adaptive Subdivision sampler it uses between MinRate and MaxRate Subdivs for each pixels. While Fixed ALWAYS uses the subdivs you enter there. So in detailed areas AS or QMC will always be slower as low fixed rate. Try turning your fixed rate to the max Adaptive setting and hit render...that should be even slower

    Thorsten

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    • #3
      Da_elf 10min


      flipside 5min


      the two in this topic..
      http://www.chaosgroup.com/forum/phpB...ic.php?t=12425

      or that scene:
      http://www.chaosgroup.com/forum/phpB...pic.php?t=9274

      for me if anti aliasing is turned on, this is totally surrealistic rendering time
      even if my computer is a bit outdated, i thought i could be able to have the same in 4* more thime then Da_elf or flipside


      for me on now comparable withoput anti aliasing, and 24h for that sort of rending scene with QMC or aera anti alias on

      i will do some futher tests

      if any settings could be posted here, for a anti aliasing on a machine like atlon 2000, 1Gi ram??

      QMC or aera , wich is speeder, what should be minimal settings??

      i test several, only one result: too long..

      dunno if it comes for my computer, but its stable usually never encounter special problems

      thx for your reply !

      edit/
      or like that one:
      http://www.chaosgroup.com/stuff/flipside/test5.png
      19.31Mn here

      the steetings used are the same..

      very far away for me...(like 48hours..)

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      • #4
        Do you have a lot of glossy materials? They can kill if the subs are too high. Adaptive QMC should be pretty quick at 1 and 4.
        Eric Boer
        Dev

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        • #5
          thx for your reply!

          http://www.chaosgroup.com/forum/phpB...d1594fe56a3a80
          finally reading more the topic on the speed and the flipside tutorial, gives me answers, i was asking too mutch to irradiance map, and VERY too mtuch to anti aliasing

          just done that 20min render with anti aliasing on flipside tuto scéne:



          i still wonder what are the setting for so fast renders on the pics over there, but sounds like only i'm very nood at vray settings, and my machine is almost obsolete
          Global subdivision multiplier way too high (16) was a big part of my problem.


          cause these pics are really more clear then mine

          must do further test

          thx for help!

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          • #6
            I always use the same aa settings:

            adaptive QMC 1/4
            QMC sampler: all deafault except noiseth=0.002

            Then for glossy subdivs in material I use between 20 and 30
            Area lights: 16 to 30

            This is very high quality! If you want faster renders (and don't care about glossies noise), use subdivs around 12 and set qmc sampler noiseth=0.005.

            Note that with qmc AA, if you lower glossy subdivs it doesn't always mean faster rendertimes! For example glossy=6 will be slower than glossy=20! (depending on the scene you're rendering). But with very low glossy subdivs, there will be lots of noise, and the adaptive qmc tries to smooth that out which is time consuming. With higher glossy subdivs, there is less noise already, and adaptive qmc has less trouble smoothing it out.

            Why is your image so blurry from the appartment scene?
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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            • #7
              Originally posted by flipside
              Why is your image so blurry from the appartment scene?
              your help is really appreciated!
              thx!

              dunno exactly, i want to see what i can do with my alton 2000 2giga ram, in minimum render time, to see the power of vray
              this scene is maybe simply too quickly calculated


              use subdivs around 12
              you mean "global subdivs multiplier"??

              in the topic "vray and speed"
              http://www.chaosgroup.com/forum/phpB...ic.php?t=12425

              they looks to recommend to begin global subdivs to 1

              for example in your tutorial i don't understand for last image, if you have keeped the "global subdivs multiplier" to 16

              personally i'd like to find only 2 setting that are good for my machine, a fast render, maxi 5-10m, for work, and a nice render , maxi 1h30/2h

              the fact is for now, i don't have really the same render time/quality as i can see on the board, i now my computer is not at top of power, but it should only increase render time by 2X, not more

              i must do more tests!

              any help is appreciated!

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              • #8
                No I don't mean global subdivs.

                " I always use the same aa settings:

                adaptive QMC 1/4
                QMC sampler: all deafault except noiseth=0.002
                Then for glossy subdivs in material I use between 20 and 30
                Area lights: 16 to 30

                This is very high quality! If you want faster renders (and don't care about glossies noise): use subdivs (glossy, area lights) around 12 and set qmc sampler noiseth=0.005."

                I'm talking about local subdivs here. This is all with global subdivs set to 1.

                In the tutorial scene they adjust global subdivs to 16, but all other settings are set accordingly (material subdivs to 8, hsph subdivs to 8 etc...) Global subdivs is a way to multiply all subdivs values at once. I usually use global subdivs to 1 and control subdivs locally in material and lights etc...


                I think you need to do some testing for yourself with each parameter at a time. Read the manual over and over again.

                I think your image is so blurry because you used wrong settings for your AA filter.
                Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                • #9
                  thanks very mutch for your help flipside
                  you know its the begenning that is difficult..



                  is this that you mean for fast render with the 12 subdivs and global subdiv to 1, and let HSsp subdivs to 50 (default)


                  http://undergroundkonnekt.net/matglossy12.jpg
                  http://undergroundkonnekt.net/aeralight12.jpg
                  http://undergroundkonnekt.net/targetdir12.jpg

                  am i right ?

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                  • #10
                    Yes I mean these subdivs, but also the hsph subdivs.

                    The global subdivs multiplier is a way of multiplying ALL subdivs values in your scene.
                    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                    • #11
                      thank you very mutch flipside for your help!

                      now all that is really very more clear

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