I am getting a bit frustrated that this behavior changes in every version of vray. it's not a technique i use often, but it's an exceptionally valuable technique which i've used to do caustics across more than 50 high res images and animations.
I have/had been using this approach for almost 10 years.
Once vlado enabled the ability to use direct visualisation, it was possible to turn that on, check off dont render final image, and set up many frames of animation which take 5-10 minutes each, stacking and averaging them to get a clean, sharp result ready for cleaning up and laying over the render.
One key thing which was critical to this working was being able to check off 'visible to camera', and the glass objects would not show up in the render - you'd see the caustics behind them.
About 5 years ago, the behavior was changed and it no longer worked. there was no way to get the glass objects to not show up in the render when using this method. I was pretty frustrated about this and made a few posts on the forum about it. (https://forums.chaos.com/forum/v-ray...9-caustics-bug )
Then in vray 5, suddenly the method worked again! you could tell glass objects to not show up in the direct visualization caustics pass.
And now, in vray 6.3, it is once again, not possible.
Why does this keep changing?
Vray 6.3 - doesnt work
Vray 5 - worked
This was done with the glass objects not visible to camera, stacked, denoised, then projected back onto the floor surface and rendered as a pass to capture accurate reflections and refraction - and to enable to use of a single frames caustics with a moving camera animation. I have used this approach of pre-calculate and project caustics back into the scene on countless animation shots. It takes an hour to set up and renders super quick, I hope to keep using this technique for as long as i'm working on animations.
Same version of vray used on a silly insagram a post I made 2.5 years ago, from november 2020, shortly after updating to vray 5. You can see very clearly here that if the glass object was showing up, we'd see it - but we are looking straight through it and only seeing the results of the caustics. turning off visible to camera worked fine here.
This upload I made 4 years ago when I first complained the behavior had changed. This is in vray next. Nothing I did could get that glass sphere to stop showing up as black and show me the caustics behind it.
And some silly instagram posts I made 5.5 years ago when it worked. this was done in vray 3. Again, it's very clear that there are no black glass objects blocking us from seeing the direct visualisation caustics.
Can we PLEASE update vray to finally lock this behavior in and allow glass objects to be transparent in a caustics pass? Maybe there's something I can type into the listener to change this? I dont really understand how this keeps switching.
I have/had been using this approach for almost 10 years.
Once vlado enabled the ability to use direct visualisation, it was possible to turn that on, check off dont render final image, and set up many frames of animation which take 5-10 minutes each, stacking and averaging them to get a clean, sharp result ready for cleaning up and laying over the render.
One key thing which was critical to this working was being able to check off 'visible to camera', and the glass objects would not show up in the render - you'd see the caustics behind them.
About 5 years ago, the behavior was changed and it no longer worked. there was no way to get the glass objects to not show up in the render when using this method. I was pretty frustrated about this and made a few posts on the forum about it. (https://forums.chaos.com/forum/v-ray...9-caustics-bug )
Then in vray 5, suddenly the method worked again! you could tell glass objects to not show up in the direct visualization caustics pass.
And now, in vray 6.3, it is once again, not possible.
Why does this keep changing?
Vray 6.3 - doesnt work
Vray 5 - worked
This was done with the glass objects not visible to camera, stacked, denoised, then projected back onto the floor surface and rendered as a pass to capture accurate reflections and refraction - and to enable to use of a single frames caustics with a moving camera animation. I have used this approach of pre-calculate and project caustics back into the scene on countless animation shots. It takes an hour to set up and renders super quick, I hope to keep using this technique for as long as i'm working on animations.
Same version of vray used on a silly insagram a post I made 2.5 years ago, from november 2020, shortly after updating to vray 5. You can see very clearly here that if the glass object was showing up, we'd see it - but we are looking straight through it and only seeing the results of the caustics. turning off visible to camera worked fine here.
This upload I made 4 years ago when I first complained the behavior had changed. This is in vray next. Nothing I did could get that glass sphere to stop showing up as black and show me the caustics behind it.
And some silly instagram posts I made 5.5 years ago when it worked. this was done in vray 3. Again, it's very clear that there are no black glass objects blocking us from seeing the direct visualisation caustics.
Can we PLEASE update vray to finally lock this behavior in and allow glass objects to be transparent in a caustics pass? Maybe there's something I can type into the listener to change this? I dont really understand how this keeps switching.
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