Apart from the usual "use photoshop" method of converting a texture into a radial type texture is there any procedural way, similar to how VRED can implement radial mapping, to do this?
Docs on radial mapping for VRED: https://help.autodesk.com/view/VREDP...hed_Metal_html
It seems odd that there is no way to do this other than using a 3rd party tool to hack it.
Docs on radial mapping for VRED: https://help.autodesk.com/view/VREDP...hed_Metal_html
It seems odd that there is no way to do this other than using a 3rd party tool to hack it.
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