Hey Guys it's me again. (though I doubt anyone realy remembers me anyway)
I have some questions and some ideas for Vray.
Q's-
1. (most important at the moment) Does any one know of some good HIGH DEF 3d people modles that are animatable and come with non-hooker (prostitute both male and feemale) clothing? I went across turbo squid and the 2 best modles there are either sub-quality, or just... hooker babe in tight clothes. Also how woudl you rank those 2 low poly 3d companies? which one seems to have the better modles when it comes to animation and 3dsmax integration?
2. Landscapes - I'm looking for methods of creating grassy landscapes around concrete roads and such. Do you build the landscape then boolean it where the roads are? what method do you use to create the landscape? The brush displacement? Connecting layered splines?
3. Sky resources and background resources. Not exactly asking for HDRI though that would be nice, but, where do you feel you get the best Sky and background maps?
4.Texture resources. Since we dont have a lot of time for photography around here, I was wondering which companies you go to for textures, very specificly, woods, concretes, painting scans, books and magazines, etc.
Idea -
Trees, some love em, some hate em, but most of us need em. Now, ASSIDE from the fact there are several tree packages out there, I was wondering if maybe Vray could have its own custom Tree scatter script, or if any users here were working on a batchscatter.
EX: using a FOLDER of trees and scattering them randomly with different scale and rotation values with limits and such. That way its not just 1 tree being scattered and rotated, its a random set of trees all being rotated and scaled around eachother and possibly setting up some kind of random texture application system to them too. So not all the trees(or other various proxys *people for example* get the same multi-sub map.
Anyway, anything past the -people- question is just curiosity, but I'm deasperately searching for good animatable 3d people.
Thanks!
I have some questions and some ideas for Vray.
Q's-
1. (most important at the moment) Does any one know of some good HIGH DEF 3d people modles that are animatable and come with non-hooker (prostitute both male and feemale) clothing? I went across turbo squid and the 2 best modles there are either sub-quality, or just... hooker babe in tight clothes. Also how woudl you rank those 2 low poly 3d companies? which one seems to have the better modles when it comes to animation and 3dsmax integration?
2. Landscapes - I'm looking for methods of creating grassy landscapes around concrete roads and such. Do you build the landscape then boolean it where the roads are? what method do you use to create the landscape? The brush displacement? Connecting layered splines?
3. Sky resources and background resources. Not exactly asking for HDRI though that would be nice, but, where do you feel you get the best Sky and background maps?
4.Texture resources. Since we dont have a lot of time for photography around here, I was wondering which companies you go to for textures, very specificly, woods, concretes, painting scans, books and magazines, etc.
Idea -
Trees, some love em, some hate em, but most of us need em. Now, ASSIDE from the fact there are several tree packages out there, I was wondering if maybe Vray could have its own custom Tree scatter script, or if any users here were working on a batchscatter.
EX: using a FOLDER of trees and scattering them randomly with different scale and rotation values with limits and such. That way its not just 1 tree being scattered and rotated, its a random set of trees all being rotated and scaled around eachother and possibly setting up some kind of random texture application system to them too. So not all the trees(or other various proxys *people for example* get the same multi-sub map.
Anyway, anything past the -people- question is just curiosity, but I'm deasperately searching for good animatable 3d people.
Thanks!
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