Is there a way to have vray behave as if lock noise pattern is unchecked and have it randomize the noise every time the same frame is rendered?
Right now unchecking it uses the frame number as the random seed to generate a new noise pattern, and if you are rendering an animation by batch rendering many cameras of the same frame (think the matrix bullet time moment), the noise pattern stays the same, and looks awful, and breaks temporal post production denoising solutions. Is there something I can type into the max listener that will change this behavior so it randomizes it every time a render goes off, giving the same frame varying noise patterns?
While I will concede that this is an unorthodox way of rendering something, it's quite important to render this particular thing in this way.
Right now unchecking it uses the frame number as the random seed to generate a new noise pattern, and if you are rendering an animation by batch rendering many cameras of the same frame (think the matrix bullet time moment), the noise pattern stays the same, and looks awful, and breaks temporal post production denoising solutions. Is there something I can type into the max listener that will change this behavior so it randomizes it every time a render goes off, giving the same frame varying noise patterns?
While I will concede that this is an unorthodox way of rendering something, it's quite important to render this particular thing in this way.
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