Little helper for those rendering with AP1 primaries. Based on Pointer's Gamut - so theoretically to stay within bounds of PBR you should not use more saturated Diffuse Color than these.
You can also appreciate how many more real surface colours you can get with AP1.
data from:
Rochester Institute of Technology | RIT
You can also appreciate how many more real surface colours you can get with AP1.
data from:
Rochester Institute of Technology | RIT
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