Ok, Here's the deal.
I'm trying to use the Reflective VrayMap in a blend material, so the light and dark values of what it reflects determines which material shows up more in the blend. I could have sworn this worked before. Am I just crazy or am I missing something?
Pretty much I have 1 white and 1 black material in each slot, and then the vraymap in the mask slot.
The resulting effect is actualy kind of neat to see, but its still not what I'm going for. It seems to make a Semi Transparent material.
I'm trying to use the Reflective VrayMap in a blend material, so the light and dark values of what it reflects determines which material shows up more in the blend. I could have sworn this worked before. Am I just crazy or am I missing something?
Pretty much I have 1 white and 1 black material in each slot, and then the vraymap in the mask slot.
The resulting effect is actualy kind of neat to see, but its still not what I'm going for. It seems to make a Semi Transparent material.
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