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    Hey,
    Now that anima is a chaos product is there a forum or a person that is a good point of contact to discuss Anima?
    I work in the large scale infrastructure, road and rail.
    There is a growing sector called people movement strategies.
    These teams run simulations with Pathfinder, legion, Cast and mass motion and generate reports that allow for updated design to alleviate pinch points and anti terrorism response planning.
    Currently we export sim data as .csv parse it with python ingest into max with krakatoa and then bake out and send to unreal where we use Mass to place characters.

    I would like to use anima's library, and animation system to handle this.
    In other words I need to place anima characters using external data instead of drawing paths in Anima.

    For example using tyflow to generate a spline each character path and using those splines as paths in Anima.
    Is this something that is even remotely possible?

    Ideally they would be 4d Walking characters that would blend from walk to idle as the crowd reaches a pinch point.

  • #2
    Hi, thanks for posting.
    In other words I need to place anima characters using external data instead of drawing paths in Anima.
    From what I know this is not possible at the moment. We could add it in our wishlist for a future release.
    Vladimir Krastev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks Vladimir.

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      • #4
        Hi,
        Wondering if there has been any update on this?

        There is a whole market to use Anima for "serious" projects helping people movement strategies to create safer places
        This is an example of the type of market sector https://www.movementstrategies.com/

        They already have postion data and could benefit from better character libraries.

        If not possible inside of Anima is it possible to use the 4D characters natively in max as it was possible with Anima pro licenses for the rigged characters ?

        ​​

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