My point is that vray used to be floating. By default, all of them. And then it got split into node-locked and floating with the floating one being made more expensive.
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Vary 7...........Another Price Increase ................
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Originally posted by racoonart View Post
It doesn't have to be ground breaking. I would gladly take a solid release that's addressing a good share of the things people have requested for 10 years! There's a lot of workflow enhancements that can still be made and would save me lots of time each week or even enable things I couldn't do before.
If it was that easy, it would have already been done
Peter Matanov
Chaos
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I think the ideas portal is starting to get filled up with these now (worth pushing it more I think! Maybe put it in a newsletter as well, first item). I've been adding a few already but I still have a few more to make ... I just need to prepare a bit of context for it when I got the time.
edit: just put some of mine here because it was asked for it:
- .tx or similar auto-conversion. Ram usage from non-mipmapped non-tiled textures is one of our greatest challenges. Same goes for geometry and proxies but this is hopefully going to be solved by usd in the not so distant future.
- barn doors and similar filters for lights. This has been requested for at least 10 years over and over again.
- more production friendly include/exclude lists with support for hierarchies and layers - one of these things that could save soooo much time and hazzle.
- decals are not done yet. We're still missing support for explicit channel overrides (like roughness). Without that decals are of limited use.
- and then there's anima... there's a lot of work to be done to anima and its vray connection to get stuff done. We're regularly limited by anima in our scenes due to the ram usage. And I'm only talking optimizations, feature wise there's heaps of stuff as well.
- standalone... I don't know what people do with standalone but not rendering max scenes, that's for sure. Some years ago I spent weeks and weeks with someone from chaos trying to get our stuff to work but I gave up on it at some point. This would need major work done if it's still in this state.Last edited by racoonart; 07-10-2024, 04:35 AM.
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Originally posted by vlado View PostAs far as I'm aware, there are no planned pricing changes for the V-Ray 7 release.
Best regards,
Vlado
Nice of you to reply here. According to Chaos releases V-Ray 7 for 3ds Max in beta | CG Channel there would be a 24$ per year increase (for premium). I haven't read this anywhere else though so not sure where they get the information from.
As I (and others) already stated a couple of times in the past, it would be nice if there would be more 'flavors' in choosing a subscription:
- Not everyone needs or wants to use: Phoenix, Cosmos, Scans, Player,... but at the same time these people might want a floating license (work vs home), but that does not justify a 40% increase in price.
- In my case I'm only interested in the 3dsMax version not in the other integrations.
- An indie license for a solo artist/freelancer would be a very nice gesture (cfr 3ds Max Indie, which is, imho, the best thing Autodesk ever did for us).
- Some people even use both Corona and V-Ray, would be nice for them to have a bundle.
I understand that managing 3 different types of licenses is a lot easier to manage, but please don't forget about the end-user.
I know we can lock the price for 3 years but I'm not ready to fork over 2000 euros, seeing as times and technologies change quite fast, and the market these days is brutal for solo artists.Last edited by Vizioen; 07-10-2024, 07:55 AM.
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I just renew my V-Ray 6 license, and I ask the agent before I make payment, they confirm there is no change for V-Ray 7.Best regards,
Jackie Teh
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3ds Max 2023, V-Ray 7 Hotfix 1 [7.00.04 build 00000]
AMD Ryzen 9 7950X 16-Core Processor@4.50 GHz | 64GB RAM | Nvidia RTX 4090
Website: https://www.sporadicstudio.com
Email: info@sporadicstudio.com
YouTube: https://www.youtube.com/c/SporadicStudio
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Originally posted by Vizioen View Post
Hi Vlado,
Nice of you to reply here. According to Chaos releases V-Ray 7 for 3ds Max in beta | CG Channel there would be a 24$ per year increase (for premium). I haven't read this anywhere else though so not sure where they get the information from.
As I (and others) already stated a couple of times in the past, it would be nice if there would be more 'flavors' in choosing a subscription:
- Not everyone needs or wants to use: Phoenix, Cosmos, Scans, Player,... but at the same time these people might want a floating license (work vs home), but that does not justify a 40% increase in price.
- In my case I'm only interested in the 3dsMax version not in the other integrations.
- An indie license for a solo artist/freelancer would be a very nice gesture (cfr 3ds Max Indie, which is, imho, the best thing Autodesk ever did for us).
- Some people even use both Corona and V-Ray, would be nice for them to have a bundle.
I understand that managing 3 different types of licenses is a lot easier to manage, but please don't forget about the end-user.
I know we can lock the price for 3 years but I'm not ready to fork over 2000 euros, seeing as times and technologies change quite fast, and the market these days is brutal for solo artists.
Personally I think they'll lose the bottom end (the freelancers/single-seats) of the market completely if/when AI makes it not worth the effort of rendering.
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I'm slowly, but seriously, looking into alternatives. All this gets way to expensive and I don't like how Vray/Phoenix/Chaos is evolving. I agree with what was said above.
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