I have a displacement modifer on a curved suface -(using 2d). For one, I cant preview it in the viewport which is a problem since I am trying to place it at an exact location on the surface. Since its on a curved surface, I have to precisely rotate the mapping gizmo so the displaced height is uniform and is aligned to the average of the group of polygons normals. (imagine displacing a the letter 'P' on the upper part of a sphere, you would have to rotate the gizmo).
The second thing is it seems that even if tiling is off and set to 1, I still get tiling of the displacement map on my surface. I have to actually make a huge map that covers the whole surface, even though the area I am displacing is just a small part of that. I am using 1.45 and Max 7.
any ideas? thanks
The second thing is it seems that even if tiling is off and set to 1, I still get tiling of the displacement map on my surface. I have to actually make a huge map that covers the whole surface, even though the area I am displacing is just a small part of that. I am using 1.45 and Max 7.
any ideas? thanks
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